Is becoming a technical artist right for me?
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How to become a Technical Artist
Technical artists need at least a degree in a relevant visual art or a technical subject. However, experience (you will be expected to have between two to five years of experience) working on a wide range of projects, both in terms of art tools and game hardware is the most important requirement. Detailed knowledge of at least one industry-standard art package, especially use of scripting languages, as well as an understanding of the limitations of console hardware is needed.
To do this role, you will need to:
- be able to work well as part of a team
- have good communication and people management skills
- have knowledge of console hardware architecture
- be highly skilled with 3D graphics software
- be proficient in areas such as lighting and rendering, texturing, and graphics-related programming languages such as shaders
- have knowledge of art packages ranging from modelling to texturing and special effects
- be able to customize art packages
- be able to predict the needs of the artists so as to streamline their productivity